﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;


public abstract class SubEditor
{
        
    public EditorState editorState;
    public float zoom
    {
        get{return editorState.zoom;}
    }

       
    public virtual void OnSceneGUI(SceneView sceneView) { }
    public virtual void OnGUI() { }
    public virtual void Draw() { }
    public virtual void Update() { }
    public virtual Rect GetDrawRect() { return new Rect(); }
    public virtual void Select(Rect rect) { }
}
